2026-10-28 · Coastal Links
Cormorant Head, October 28, 2026
Cormorant Head was the daily nine for 2026-10-28, played on the Coastal Links course: par 39 over 3239 yards. The windiest tee was hole 2 at 16 mph. The crossing came on hole 2. The strongest gust blew across hole 1.
Pot bunkers ×26 — Small, deep pots: 55% carry and no more than 120 yards on the way out.
Play this course as practiceCourse at a glance
- Par mix
- 2 × Par 3 · 3 × Par 4 · 3 × Par 5 · 1 × Par 6
- Longest hole
- Hole 9 · 600 yards
- Shortest hole
- Hole 4 · 113 yards
- Windiest tee
- Hole 2 · 16 mph
- Conditions
- Windy day: wind is 80% stronger and every hole has a gust.
Key holes
Hole 2 · Par 5 · 485 yards · Crossing
A par 5 played over open water from island to island. A gust also blows across this hole.
Hole 4 · Par 3 · 113 yards · Island
A short hole with a green ringed by water. A gust also blows across this hole.
Hole 9 · Par 6 · 600 yards · River
A river runs diagonally across the fairway, with a narrow bridge down the middle. A gust also blows across this hole.
Hole by hole
| Hole | Par | Yards | Feature | Gust |
|---|---|---|---|---|
| 1 | 4 | 322 | River | ✓ |
| 2 | 5 | 485 | Crossing | ✓ |
| 3 | 3 | 147 | Island | ✓ |
| 4 | 3 | 113 | Island | ✓ |
| 5 | 4 | 341 | Sweeping arm | ✓ |
| 6 | 4 | 314 | Portal | ✓ |
| 7 | 5 | 453 | Chute | ✓ |
| 8 | 5 | 464 | River | ✓ |
| 9 | 6 | 600 | River | ✓ |
How it played
- Ranked cards
- 21
- Average score
- −4.9 · 34.1
- Winning score
- -11 · 28
- Holes in one
- 1
Hole 2 played hardest, averaging +1.0 against par; hole 8 was the kindest at −1.8.
Final top ten
- 1Nirty Diggers-11 · 28
- 2Fxck Brayden Carroce-10 · 29
- 3Fxck Cole Muniz-10 · 29
- 4micenheimer-9 · 30
- 5Golfer 1fce12-9 · 30
- 6mrtandrews-8 · 31
- 7Rieko-7 · 32
- 8Golfer 56173c-6 · 33
- 9sreggen_yag-6 · 33
- 10Backwoodzniger-6 · 33
How to play this course
Every hazard on this nine, with the first thing to get right. Open a guide for the full plan.
- River and bridge Before aiming, look at where the river meets each edge of the fairway. Full guide →
- The crossing Pick a club that carries to the middle of the next island, not its far edge, because the ball still rolls after landing. Full guide →
- Island green Choose the club whose carry reaches the front of the green, not the flag, and allow for the wind before you lock the line. Full guide →
- Sweeping arm Either lay up comfortably short of the circle, or carry far enough that rollout takes the ball past it. Full guide →
- Portal Choose the club whose carry lands just short of the pad and let the ball roll on, rather than flying the full distance and relying on the pad to stop it. Full guide →
- Chute Off the tee, take the longest club whose spread you trust — often a 5-wood or 4-iron rather than the driver — and aim at the middle of the narrowest part, not at the flag. Full guide →
- Pot bunkers Off the tee, check where the pots sit against your carry and roll; a club less that stops short of a pot is often worth it. Full guide →
- Trees Follow the fairway rather than the straight line to the flag when a tree sits on the corner. Full guide →
- Out of bounds Look for the white line before you lock the angle, and aim a little away from it, towards the side without stakes. Full guide →
- Gust From the tee, a long club that crosses the band mid-flight is usually unaffected. Full guide →
- Daily conditions On firm ground, land the ball shorter and let it run, and keep well short of water behind greens. Full guide →